Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!uwvax!uwmacc!oyster From: oyster@uwmacc.UUCP (Vicious Oyster) Newsgroups: net.games.frp Subject: Re: Multiple characters Message-ID: <1767@uwmacc.UUCP> Date: Fri, 6-Dec-85 14:02:41 EST Article-I.D.: uwmacc.1767 Posted: Fri Dec 6 14:02:41 1985 Date-Received: Sun, 8-Dec-85 03:19:27 EST References: <440@ucdavis.UUCP> Reply-To: oyster@uwmacc.UUCP (Vicious Oyster) Distribution: net Organization: UWisconsin-Madison Academic Comp Center Lines: 38 In article <440@ucdavis.UUCP> ccs007@ucdavis.UUCP (Cionex) writes: > >1) It requires all of a player's attention to play ONE character to the best > of their ability... >2) ... > No matter what the intentions of the player, knowledge seems to 'seep' > from the brain of one character to the other, which can lead to nearly > inconquerable problems of who knew what when. >3) Favoritism always rears its ugly head. I have yet to see a player who is > running two (or, in truly sick cases, more) pcs consider them both equals. > Invariably, one character acts considerably more than the other, and the > neglected pc becomes a waste of time and energy. > I agree to much of the above, but still think having a single player run 2 characters is a good idea in situations where there are not a lot of players (i.e 3-4). I've played this way a lot, and DMed it a bit, and my experience shows that each player will have a main character, who they play to the best of their ability, and they'll have the secondary character, which is sorta like an NPC which the DM doesn't have to worry about playing. It makes play more balanced to be able to have, f'rinstance, more than one fighter or cleric, and it leaves the DM with more time and energy to spend on the interesting parts of the game, rather than directing yet another NPC. Some people have brought up the fact that with only one character, if that character dies early on in the gaming session, they just sit and twiddle their thumbs. This happened to me early in my gaming career, and nearly caused me to give it up ("If this is how exciting it is, I'd rather be watching 'Dallas'!"). With a subsequent DM, we each had a backup character to use in such occasions, and when the main character was doing something like researching a spell. Of course, the backup character had to be able to fit in with the happenings. If the party was down a dungeon or in the middle of a desert, the character couldn't just appear; he/she would have to meet them in a town, or possibly "on the road." This worked fairly well, probably because the DM kept things lively (pun), and the supporting cast didn't have to show up very often. - Joel ({allegra,ihnp4,seismo}!uwvax!uwmacc!oyster)