Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Re: Multiple characters Message-ID: <406@watmath.UUCP> Date: Tue, 10-Dec-85 18:58:55 EST Article-I.D.: watmath.406 Posted: Tue Dec 10 18:58:55 1985 Date-Received: Wed, 11-Dec-85 03:14:54 EST References: <1767@uwmacc.UUCP> <728@hou2g.UUCP> <113@water.UUCP> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Organization: U of Waterloo, Ontario Lines: 20 [...] One solution to the multiple character dilemma is to have a portfolio of several characters and then choose the one you will run on a particular adventure. We've done this in our Champions campaign with some success. All you have to do is give the GM advance warning of which character you will be running, so allowances can be made. This approach gives you variety (if that's what you want), but doesn't spread you too thin during the actual gaming session. It also makes for interesting combinations -- consider the situation when every player decides to trot out his martial artist character and suddenly the party is drastically out of balance. It's not the sort of thing you want to try every session, but it's good for giggles to see how the characters react to one another. Jim Gardner, University of Waterloo