Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site hcrvax.UUCP Path: utzoo!hcrvax!jim From: jim@hcrvax.UUCP (Jim Sullivan) Newsgroups: net.games.frp Subject: Re: Question on resurrection Message-ID: <2108@hcrvax.UUCP> Date: Wed, 11-Dec-85 10:07:00 EST Article-I.D.: hcrvax.2108 Posted: Wed Dec 11 10:07:00 1985 Date-Received: Thu, 12-Dec-85 02:17:07 EST References: <2200040@uok.UUCP> Organization: Human Computing Resources, Toronto Lines: 50 >This came up in a game over the weekend: > > During a campaign, one of our characters was killed. A >resurrection spell was cast, and worked...but the character >had forgotten all of the spells that he had memorized prior >to tthe campaign. And rightly so, he DIED ! After his resurrection, he would have had to rest (bed-rest!) for at least one day. >We argued that since the character could remember all of the >events of today (up to his death), then he should also remember >his spells. Well, not quite the way we play it. Remember, He DIED ! Sure he remembers, but it's fuzzy and he's unsure of the events. Bed-rest and other party members telling him about the events of the day (including his death) flesh out the rest of his memory. > The DM argued that a) this was a traumatic injury, >and b) that spells are saved in a "different" kind of memory >(emphasis is DM's). You got it. Think about it for a second. When you think about and old flame (or a new flame), does the memory disappear ? No. But, when you think about a fireball spell, it's gone, until you re-learn the spell the next day. So, we can infer that spells are saved in a "different" kind of memory (emphasis is mine and your DM's). >Is there any precedent for his decision (preferably in print >somewhere)? Should there be? Sure. I recently went through "Vault of the Drow" (D1-D3(?)). We had a fairly large party (eight (8) PC's), but my magic user, Selti died four times. It wasn't pretty, she just kept getting caught in nasty spells, and being fairly wimpy at the start, death came easily. But we had a couple of healthly, powerful clerics, who always carried a a raise dead spell (or two!). So, I got luckly, made my rolls (almost missed once), and survived. But, after the spell was cast and I came back from the land of the dead, I had to spent at least one day in bed, and several more days recovering my spells. Is this precedent ? In our campaigns it is. >Bill > >(ihnp4!cuuxb!uokvax!"whherron%uok") Jim Sullivan mage, monk, thief, DM (utzoo!hcr!jim)