Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcs Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!drutx!ihnp4!inuxc!pur-ee!uiucdcs!ekblaw From: ekblaw@uiucdcs.CS.UIUC.EDU Newsgroups: net.games.frp Subject: Re: Soliciting opinions? How the *&^* Message-ID: <9300063@uiucdcs> Date: Tue, 10-Dec-85 12:17:00 EST Article-I.D.: uiucdcs.9300063 Posted: Tue Dec 10 12:17:00 1985 Date-Received: Thu, 12-Dec-85 04:46:03 EST References: <440@ucdavis.UUCP> Lines: 20 Nf-ID: #R:ucdavis.UUCP:440:uiucdcs:9300063:000:1063 Nf-From: uiucdcs.CS.UIUC.EDU!ekblaw Dec 10 11:17:00 1985 I agree with Mitchell. I have, in the past, played more than one character in a campaign at a time. Usually these characters are different, and so have to be played differently (one of the most interesting incidents involved a CE thief and a N mage. The thief kept stealing things from the party unnoticed. He grabbed one of the mage's wands, experimented with it, and promptly turned himself into an elephant. Now THAT was fun!). I usually only play two at a time; but once I played three. It was not too difficult to keep the three differen personalities seperate (I have been playing for many years and now my characters), but it slowed the game down, as I had to coordinate and relate actions of three players. I do usually restrict myself to only two. My point, as this is beginning to drone on, is that Mr. Huckabay is incorrect. A good player with experience, intelligence, and imagination CAN handle more than one character effectively in a campaign. Just because HE can't do it doesn't mean NOBODY can. Robert A. Ekblaw ihnp4!uiucdcs!ekblaw