Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site h-sc1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!ariel!mtunh!akguc!akgua!gatech!seismo!harvard!h-sc1!riggsby From: riggsby@h-sc1.UUCP (andrew riggsby) Newsgroups: net.games.frp Subject: Re: Multiple characters (really roleplaying) Message-ID: <832@h-sc1.UUCP> Date: Wed, 11-Dec-85 23:26:27 EST Article-I.D.: h-sc1.832 Posted: Wed Dec 11 23:26:27 1985 Date-Received: Sat, 14-Dec-85 23:41:18 EST References: <1767@uwmacc.UUCP> <728@hou2g.UUCP> <113@water.UUCP> Reply-To: riggsby@h-sc1.UUCP (andrew riggsby) Organization: Harvard Univ. Science Center Lines: 18 >if a player's back-up character looked a bit interesting, the player was >much more likely to take stupid chances with his primary character (not >very good roleplaying). > This is a very common idea but I think is wrong. Success does not necessarily equal good role-playing. Not all interesting people are interested in or even capable of becoming rich and powerful, or even staying alive for a very long period of time. Obviously, if a character is killed the first time he goes out,he will not be very interesting, but there is nothing wrong with playing one who sometimes, or even often, takes "stupid chances." The same applies to, for example, cowardly characters. Let me say that I am not trying to take a stand on the multi/single character issue, but the comment above reminded me of a point which I have been worrying about and have been wanting to post about for a long time. > - Bruce Gamble (abgamble@water.UUCP) Andrew Riggsby riggsby%h-sc4@harvard.harvard.edu