Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site water.UUCP Path: utzoo!watmath!watnot!water!abgamble From: abgamble@water.UUCP (abgamble) Newsgroups: net.games.frp Subject: Re: King Arthur Pendragon (info please) Message-ID: <131@water.UUCP> Date: Sun, 15-Dec-85 21:01:11 EST Article-I.D.: water.131 Posted: Sun Dec 15 21:01:11 1985 Date-Received: Mon, 16-Dec-85 04:35:59 EST References: <330@ucdavis.UUCP> <159@birtch.UUCP> Distribution: net Organization: U of Waterloo, Ontario Lines: 20 > ... In this > game a broken leg will take you out ofcirculation for 3-4 weeks of gametime. This line caught my eye. I've often thought of devising a system for dealing with broken bones. Many games (notably D&D) ignore the matter. What system does this (or any other game) use? I'd be particularly interested in how much rest is required to heal different breaks. Also, how much can a person do in an emergency if he has a broken bone? ie if your arm was broken, could you hold your shield up if you _really_ had too? > > +-------------------------------+ Don't bother, I'll find the door! > | "VIOLATORS WILL BE TOAD!" | Oleg Kiselev. > | Dungeon Police |...!{trwrb|scgvaxd}!felix!birtch!oleg > --------------------------------+...!{ihnp4|randvax}!ucla-cs!uclapic!oac6!oleg -- - Bruce Gamble ihnp4!watmath!water!abgamble