Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ulowell.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!lll-crg!ucdavis!ucbvax!decvax!wanginst!wang!ulowell!ross From: ross@ulowell.UUCP (Ross) Newsgroups: net.games.frp Subject: re: Multiple characters. Message-ID: <120@ulowell.UUCP> Date: Fri, 13-Dec-85 19:38:41 EST Article-I.D.: ulowell.120 Posted: Fri Dec 13 19:38:41 1985 Date-Received: Mon, 16-Dec-85 05:21:20 EST Distribution: net Organization: University of Lowell Lines: 29 I find multiple characters a necessity as I grow bored playing one character. In fact, if I am playing in a moderately high level group, I usually play three characters. Two high level say 9 - 11 characters one a cleric and one a fighter type, and a low level apprentice, max third level of one of these two characters. I have found this to be a great way for me to logically train low level characters. Note that low level characters get a very very small percentage of E.P. I also play all characters with separate personalities. I have on occasion had them attack each other verbally and physically. This method of play did not arise because I wanted it to. I play in a group that runs very regularly, but often one or two members of the usually 6 to 8 member group will not be around. This meant that I or one of the other players had to control these characters. I found I liked playing multiple characters and have been doing it since. The largest problem I have encountered in playing multiple characters is that mulitple personalities exist and must be played accordingly. This became especially "unfun" when on of the characters I was playing was blasted by a mind flayer and as a mild form of insanity randomly assumed the personality of another member of the party every hour. Party members included pack lizards, and other pets. Ross UUCP: ...!decvax!wang!ulowell!ross CSNET||ARPA: "ross@ulowell"@csnet-relay