Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mmintl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!mcnc!philabs!pwa-b!mmintl!franka From: franka@mmintl.UUCP (Frank Adams) Newsgroups: net.games.frp Subject: Re: Soliciting opinions? How the *&^* did my mail get in here? Message-ID: <860@mmintl.UUCP> Date: Tue, 10-Dec-85 13:06:29 EST Article-I.D.: mmintl.860 Posted: Tue Dec 10 13:06:29 1985 Date-Received: Mon, 16-Dec-85 05:30:49 EST References: <440@ucdavis.UUCP> Reply-To: franka@mmintl.UUCP (Frank Adams) Distribution: net Organization: Multimate International, E. Hartford, CT Lines: 19 Summary: In article <440@ucdavis.UUCP> ccs007@ucdavis.UUCP (Cionex) writes: >1) It requires all of a player's attention to play ONE character to the best > of their ability. > >2) No matter what the intentions of the player, knowledge seems to 'seep' > from the brain of one character to the other, which can lead to nearly > inconquerable problems of who knew what when. > >3) Favoritism always rears its ugly head. All these objections apply equally to the NPCs run by the GM. If the GM can run dozens of NPCs impartially, and keep track of what each knows while himself knowing everything, surely the players can deal with two or three. The players I generally play with do so quite well. Frank Adams ihpn4!philabs!pwa-b!mmintl!franka Multimate International 52 Oakland Ave North E. Hartford, CT 06108