Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Types of injuries Message-ID: <506@watmath.UUCP> Date: Mon, 16-Dec-85 11:26:25 EST Article-I.D.: watmath.506 Posted: Mon Dec 16 11:26:25 1985 Date-Received: Tue, 17-Dec-85 04:20:29 EST References: <330@ucdavis.UUCP> <159@birtch.UUCP> <131@water.UUCP> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Distribution: net Organization: U of Waterloo, Ontario Lines: 32 In article <131@water.UUCP> abgamble@water.UUCP (abgamble) writes: >I've often thought of devising a system for dealing >with broken bones. Many games (notably D&D) ignore the matter. What system >does this (or any other game) use? Justice Inc. (from Hero Games) has a system for dealing with serious wounds. If an attack does more than half of your BODY (somewhat analogous to D&D hit points), you roll for a hit location and that part of your body is impaired. The rules give descriptions of what impairing means: an impairing hit to the head means blurred vision (so reduced perception and combat values), an impairing hit to a hand or arm means you can't hold a weapon or shield, an impairing hit to the legs reduces running speed, and so on. If an attack does more than your full BODY value, you roll for a hit location at that part of your body is disabled. Again, the rules tell what kind of effects this might have (including broken bones). When you receive an impairing or disabling injury, you must make a CON roll. If you blow it, the damage is permanent (barring GM-produced miracles). I believe this system is also used in Fantasy Hero. Because Fantasy Hero has magic, there is a spell that can repair permanently disabled parts of your anatomy...but in most campaigns, it's unlikely that a PC would have this spell available, since it's fairly expensive. Odds are, you'd have to make a special pilgrimage to some appropriate place of healing. Jim Gardner, University of Waterloo