Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site wuphys.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mgnetp!we53!busch!wucs!wuphys!mff From: mff@wuphys.UUCP (Swamp Thing) Newsgroups: net.games.frp Subject: Re: Multiple characters (really roleplaying) Message-ID: <410@wuphys.UUCP> Date: Wed, 18-Dec-85 17:29:49 EST Article-I.D.: wuphys.410 Posted: Wed Dec 18 17:29:49 1985 Date-Received: Fri, 20-Dec-85 02:21:10 EST References: <1767@uwmacc.UUCP> <728@hou2g.UUCP> <113@water.UUCP> <832@h-sc1.UUCP> Reply-To: mff@wuphys.UUCP (Swamp Thing) Organization: Physics Dept., Washington U. in St. Louis Lines: 40 In article <832@h-sc1.UUCP> riggsby@h-sc1.UUCP (andrew riggsby) writes: >>if a player's back-up character looked a bit interesting, the player was >>much more likely to take stupid chances with his primary character (not >>very good roleplaying). >> >This is a very common idea but I think is wrong. Success does not necessarily >equal good role-playing. Couldn't agree more. One of the characters I have enjoyed playing most is a ranger with a good strength and above-average hitpoints. Because of this, the guy has just never learned to fear anything. (Well, almost anything). His idea of strategy is to run up to a monster and kill it. A typical example: M.U.: Yes, I can sense a big red dragon beyond that door. Ranger: Right! Let's go!! (Opens door) Rest of Party: WAIT! Dragon: Snort The ranger and one other surviving member then walk in and kill the dragon. Of course, if the dragon had gotten one more breath off, we'd all have been dragon chow. It's a definite personality quirk, certainly not the most intelligent thing to do, but is still good role playing (in my opinion at least). Mark F. Flynn Department of Physics Washington University St. Louis, MO 63130 ihnp4!wuphys!mff ------------------------------------------------------------------------------ "There is no dark side of the moon, really. Matter of fact, it's all dark." P. Floyd