Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site water.UUCP Path: utzoo!watmath!watnot!water!abgamble From: abgamble@water.UUCP (abgamble) Newsgroups: net.games.frp Subject: Re: Multiple characters (really roleplaying) Message-ID: <142@water.UUCP> Date: Thu, 19-Dec-85 14:10:17 EST Article-I.D.: water.142 Posted: Thu Dec 19 14:10:17 1985 Date-Received: Fri, 20-Dec-85 03:33:19 EST References: <1767@uwmacc.UUCP> <728@hou2g.UUCP> <113@water.UUCP> <832@h-sc1.UUCP> <410@wuphys.UUCP> Organization: U of Waterloo, Ontario Lines: 31 > In article <832@h-sc1.UUCP> riggsby@h-sc1.UUCP (andrew riggsby) writes: >>>if a player's back-up character looked a bit interesting, the player was >>>much more likely to take stupid chances with his primary character (not >>>very good roleplaying). >>> >>This is a very common idea but I think is wrong. Success does not necessarily >>equal good role-playing. > > Couldn't agree more. One of the characters I have enjoyed playing most is a > ranger with a good strength and above-average hitpoints. Because of this, the > guy has just never learned to fear anything. (Well, almost anything). His > idea of strategy is to run up to a monster and kill it. Wait a minute. I didn't mean that taking stupid chances was always bad roleplaying. Taking dumb chances for the reason given above (which has nothing to do with the character's personality) _is_ bad roleplaying. It is bad roleplaying because the player is allowing the fact that he has a good back-up character to influence how he plays his primary character. What form that influnce takes is not what's important. > > Mark F. Flynn > Department of Physics > Washington University > St. Louis, MO 63130 > ihnp4!wuphys!mff > -- - Bruce Gamble ihnp4!watmath!water!abgamble