Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site chalmers.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!genrad!panda!talcott!harvard!cmcl2!seismo!mcvax!enea!chalmers!jacob From: jacob@chalmers.UUCP (Jacob Hallen) Newsgroups: net.games.frp Subject: Re: Multiple Characters per Player Message-ID: <403@chalmers.UUCP> Date: Mon, 16-Dec-85 22:09:25 EST Article-I.D.: chalmers.403 Posted: Mon Dec 16 22:09:25 1985 Date-Received: Sat, 21-Dec-85 05:18:15 EST References: <945@plus5.UUCP> Reply-To: jacob@chalmers.UUCP (Jacob Hallen) Organization: Dept. of CS, Chalmers, Sweden Lines: 20 There are many different styles of play in Fantasy Roleplaying, from Munchkin Montyhaul to involved political scenarios. Most of the postings on this subject are in favour of letting players have multiple characters. I would like to defend the view of 'one player per character/ one character per player'. If you play multiple characters you are most often involved in fast, free-wheeling, lots-of-fun campaign. This is ok, but to me it's not the ultimate way of playing. With one character per player and a really good DM you don't play a character, you ARE that character. This turns the game from being mainly fun to being mainly exiting. The character is no longer 'my cleric', it's me. I have to save my skin, I have to survive, if I take a risk I won't do it with the calculation 'I can always roll up an other one', because I can't. If you have experienced being, instead of playing, a character you will never want it any other way. Jacob