Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site ihlts.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!ihlts!rainbow From: rainbow@ihlts.UUCP (Robert) Newsgroups: net.games.frp Subject: RE:multiple characters(PART 1) Message-ID: <686@ihlts.UUCP> Date: Fri, 27-Dec-85 19:05:45 EST Article-I.D.: ihlts.686 Posted: Fri Dec 27 19:05:45 1985 Date-Received: Sat, 28-Dec-85 04:39:14 EST Distribution: net Organization: AT&T Bell Laboratories Lines: 71 > riccb!rjnoe >> deneb!ccs007 >> But first, allow me to confront a question upon which I thought all people >> were in agreement - The concept that AD&D works best when played with one, >> and only one, player character per person. > Most good role players are good because (in part) they have that flexibility > of mind which allows them to see things differently. I suppose everyone has their own opinion. Personally, I think it seriously detracts from the enjoyment of the game if players are allowed to roll play more than one character. I do not like doing it. And I wouldn't allow others to do it. I am rather firm in this belief from what I have seen and experienced. Its sort of like dating two women at the same time. It isn't fair to either one of them and it effects your involvement/commitment. But then again if you just want to fool around and not be serious, I suppose its okay. In both cases. But thats not me. >> It requires all of a player's attention to play ONE character to the best >> of their ability. . . . >That statement is so broad it seems preposterous. People do differ in >their ability to concentrate on items. I am sure some people can play two characters better than others. But regardless of how well they can do it, it won't be done as well as if they had one character. I can not see anyone convincingly argue to the contrary. I can do two things at the same time better than most. Ask anyone who knows me to verify. But looking back at the times Ive played two characters, I can no longer clearly differentiate what happened to which character or even their individual personality traits. As for the times Ive played one character, I can remember every detail of their life story. I don't think I need to say which of those characters leave the fondest memories. Clearly the single characters have given me the greater enjoyment. >> No matter what the intentions of the player, knowledge seems to 'seep' >> from the brain of one character to the other . . . Irrelevant point. Knowledge seems to seep to all the PC's even if they are run by different people. This illegal data flow is usually lightly enforced. It makes little difference if the same player runs both PC's since the information would quite likely be known to all anyway. What I tend to dislike is that when one character gets into trouble, the other character is used to help out the first even if its totally against the nature of the second. Also, there is complete trust between the two of them. Magic items are "borrowed" back and forth, etc. This close comradery is never seen between PC's run by different players. Then there is always suspicion and doubt and distrust. The latter case is the more realistic case. >> Favoritism always rears its ugly head. I have yet to see a player who is >> running two PCs consider them both equals. >Would you like to meet such a player? You might find it an enlightening experience. Yes I would like to meet that player. I would have chosen a much stronger word than enlightenment though. Revelation perhaps. I would rate such a meeting equivalent to seeing God face to face during my earthly lifetime. Odds are not very good that either will occur. I would definitely be in awe. I can always predict which of two characters will take a risky action if one is needed. I can always predict which of two characters will get the better magic items. etc. I call this favoritism. If everyone has one character, its a big discussion over who will take the risky action. With two, someone just goes and does it. The former is much more realistic. With one character each, its a big dicussion over who will get the magic item. With two, the number of claimants is cut in half. The latter is totally unrealistic. I don't enjoy this kind of artificial role playing when each has two PC's. If you do, thats okay. Robert