Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site gitpyr.UUCP Path: utzoo!linus!gatech!gitpyr!cc100jr From: cc100jr@gitpyr.UUCP (Joel M. Rives) Newsgroups: net.games.frp Subject: Re: FRP: Newsgroup vs. Mail (a comment) Message-ID: <1210@gitpyr.UUCP> Date: Sun, 29-Dec-85 14:35:31 EST Article-I.D.: gitpyr.1210 Posted: Sun Dec 29 14:35:31 1985 Date-Received: Sun, 29-Dec-85 20:22:29 EST References: <8126@ucla-cs.ARPA> Reply-To: cc100jr@gitpyr.UUCP (Joel M. Rives) Organization: Office of Computing Services, Georgia Tech Lines: 23 I have been playing in an E-mail pbmfrp for the past couple of months and granted, there are some difficulties in getting information around but nothing we can't handle so far with a little cooperation. Time helps to optimize paths. Currently I have recieved mail from two players who have a long lag time in getting their moves from the GM. Since my mail generally reaches them in 2-3 hours and the GM's mail reaches me in less than 24 hours (on the average), I have agreed to forward the moves to them. If you have ever played traditional pbm games, you will agree that one day (give or take a few hours) is certainly a great advantage over the US postal service. As for bounced mail, yes it happens. One thing that can help this problem is if the GM has dependable routes to all the players. Mail can be sent to the GM who can in tern pass on the mail to another. This of course would not work as well in our current situation. There are problems but it does work! the never present whisper spirit Joel Rives Georgia Insitute of Technology, Atlanta Georgia, 30332 ...!{akgua,allegra,amd,hplabs,ihnp4,seismo,ut-ngp}!gatech!gitpyr!cc100jr "Remember, no matter where you go, there you are!" << Buckaroo Banzai >>