Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site udenva.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!genrad!panda!talcott!harvard!seismo!hao!nbires!boulder!cisden!udenva!showard From: showard@udenva.UUCP (showard) Newsgroups: net.games.frp Subject: Re: multiple characters(PART 2) Message-ID: <1006@udenva.UUCP> Date: Wed, 1-Jan-86 21:11:54 EST Article-I.D.: udenva.1006 Posted: Wed Jan 1 21:11:54 1986 Date-Received: Sun, 5-Jan-86 01:34:57 EST References: <687@ihlts.UUCP> Reply-To: showard@udenva.UUCP () Distribution: net Organization: U of Denver Lines: 21 In article <687@ihlts.UUCP> rainbow@ihlts.UUCP (Robert) writes: > >I don't follow why its an advantage to have fewer players? It seems >to be an irrelevant issue. Polling takes place regardless. It is not >a function of party size. If you've ever DMed a group of 10 players (I did once) or even played in such a group, you will appreciate the advantages of a smaller number of players. I'm talking about complete chaos. Everything takes twice as long to do, players who are not involved in the current activity get bored, and so forth. I think it is much easier for everyone to communicate and participate in the game with a smaller number of players. Also, in a campaign with upwards of 5 or 6 players, it is much harder to get everyone together on a regular basis and nearly impos- sible to organize a "spur of the moment" game session. Most DMs I know would much rather have four players with two characters each than eight players with one character each. Personally, I'd rather have four players with one character each than either of those two options, but that's beside the point. --Blore