Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site milo.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!umcp-cs!aplcen!aplvax!milo!ded From: ded@milo.UUCP (Don E. Davis) Newsgroups: net.games.rogue Subject: Urogue seems too arbitrary Message-ID: <179@milo.UUCP> Date: Mon, 9-Dec-85 13:04:22 EST Article-I.D.: milo.179 Posted: Mon Dec 9 13:04:22 1985 Date-Received: Wed, 11-Dec-85 21:52:24 EST Reply-To: ded@milo.UUCP (Don E. Davis) Distribution: net Organization: JHU/Applied Physics Lab, Laurel, MD Lines: 12 I've recently been playing the urogue written by Herb Chong. It has many nice attributes which I find interesting, but one which spoils the game for me. That one is: You have been summoned by the lesser god something-or-other; you are terrified; now hit your space key until you die. You might as well say: you're doing too good; you die. This is not fun. I have no chance to react, to drop my scare monster scrolls or quaff a potion of hero. Is this arbitrary death a "feature?" Or is there something I can do to avoid it? don davis