Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site polaris.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!cmcl2!philabs!polaris!herbie From: herbie@polaris.UUCP (Herb Chong) Newsgroups: net.games.rogue Subject: Re: Urogue seems too arbitrary Message-ID: <328@polaris.UUCP> Date: Tue, 10-Dec-85 21:18:32 EST Article-I.D.: polaris.328 Posted: Tue Dec 10 21:18:32 1985 Date-Received: Sun, 15-Dec-85 00:28:27 EST References: <179@milo.UUCP> Reply-To: herbie@polaris.UUCP (Herb Chong) Distribution: net Organization: IBM TJ Watson RC Lines: 44 In article <179@milo.UUCP> ded@milo.UUCP (Don E. Davis) writes: >I've recently been playing the urogue written by Herb Chong. It >has many nice attributes which I find interesting, but one >which spoils the game for me. That one is: You have been summoned >by the lesser god something-or-other; you are terrified; now hit your >space key until you die. You might as well say: you're doing too >good; you die. > >This is not fun. I have no chance to react, to drop my scare monster scrolls >or quaff a potion of hero. Is this arbitrary death a "feature?" >Or is there something I can do to avoid it? > you haven't thought carefully enough about what is happening: 1) you notice that the monsters are from a much deeper level of the dungeon than the level number indicates (about 3 times, in fact). 2) the particular monsters you ran into terrified you or other such nasty things AND there were a lot of them. you may have noticed that you were completely surrounded there are three conditions for being summoned: 1) 1 in 100,000 turns totally at random (i.e. about once in every 120 levels into the dungeon, or about once a game) 2) a possible effect of misactivation of an artifact 3) possible while going upwards through a stairwell while carrying an artifact i know of at least two total winners (carrying all 8 artifacts) and a lot of people getting killed on the way back up. i'm one, but that's not surprising since i do know the code very well. in my opinion, since i have not even come close to being a total winner at any other version of rogue, urogue is too easy. the next version will be harder. Herb Chong... I'm still user-friendly -- I don't byte, I nybble.... VNET,BITNET,NETNORTH,EARN: HERBIE AT YKTVMH UUCP: {allegra|cbosgd|cmcl2|decvax|ihnp4|seismo}!philabs!polaris!herbie CSNET: herbie.yktvmh@ibm-sj.csnet ARPA: herbie.yktvmh.ibm-sj.csnet@csnet-relay.arpa ======================================================================== DISCLAIMER: what you just read was produced by pouring lukewarm tea for 42 seconds onto 9 people chained to 6 Ouiji boards.