Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ncr-sd.UUCP Path: utzoo!watmath!clyde!cbosgd!ncr-sd!laman From: laman@ncr-sd.UUCP (Mike Laman) Newsgroups: net.games.rogue Subject: Re (SPOILER): Throwing weapons through walls (version 5.3). Message-ID: <371@ncr-sd.UUCP> Date: Thu, 19-Dec-85 14:33:23 EST Article-I.D.: ncr-sd.371 Posted: Thu Dec 19 14:33:23 1985 Date-Received: Fri, 20-Dec-85 05:59:34 EST References: <870@dcl-cs.UUCP> Reply-To: laman@ncr-sd.UUCP (Mike Laman) Organization: NCR Corporation, San Diego Lines: 46 In article <870@dcl-cs.UUCP> stephen@comp.lancs.ac.uk (Stephen J. Muir) writes: >I was in the following situation: > > # > ####### >-------+------- >|@............| >|.............| >--------------- > >and typed the letters 't', 'k' and 'e' (the arrows I started with). Guess >where I found the arrow? > > # > )@##### >-------+------- >|.............| >|.............| >--------------- Yep, It is a helpful technique for finding those ``impossible'' secret door. You know what I mean. It seems that one in every 200 games or so you get a floor layout where you KNOW there are more rooms but you can't find the hidden door/corridor. After all, you do have to find those stairs. When all else fails, I start throwing arrows into the suspected walls and sides of corridors. If you don't see it fall, then you know it's laying on a corridor => search on that wall yet some more. I had to do this one game. The old pseudo-random search gods were against me and wouldn't show me the hidden door in one of three rooms. Talk about eating up your food! The routine for placing a falling object places it in a 3 by 3 rectangle around the place where it stopped the object (the wall in the case above). [A fix is to move the object one back to it's last valid location, before calling the routine to drop the object. As a matter of fact this is a bug in 5.3. The next time you get a maze that is next to the edge of a screen, through an object ``off the screen''. If the program doesn't die, then try a couple more times. It will.] You may have to throw a couple arrows, since the arrows may fall in the ``visible'' part of the rectangle. This strategy works for 3.6, 5.2 and 5.3. I haven't played any other versions, so I can't mention any others. Mike Laman, System Roguer UUCP: {ucbvax,philabs,sdcsla}!sdcsvax!ncr-sd!laman