Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version nyu B notes v1.5 12/10/84; site csd2.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!genrad!panda!talcott!harvard!cmcl2!csd2!krantz From: krantz@csd2.UUCP (Michaelntz) Newsgroups: net.games.rogue Subject: Beginner's Question Message-ID: <2940003@csd2.UUCP> Date: Fri, 3-Jan-86 16:42:00 EST Article-I.D.: csd2.2940003 Posted: Fri Jan 3 16:42:00 1986 Date-Received: Sun, 5-Jan-86 01:36:45 EST Organization: New York University Lines: 19 A question from a novice, in case anyone out there is listening: In early rounds and often later one sees a supposedly completed level with dead-end passages leading up to a blank space which is shaped suspiciously like a room. Are these blocked rooms or dead spaces always? If the former, how do you reach them? Also, it isn't fair that some games starve you to death through no fault of your own. - Michael Krantz - - - - - "The text reveals the process of its own production."