Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!linus!decvax!decwrl!ucbvax!info-atari From: camis..ajb@MITRE.ARPA Newsgroups: net.micro.atari Subject: RE: ACTION! vs. C/65 Message-ID: <8601022040.AA20001@mitre.ARPA> Date: Thu, 2-Jan-86 15:40:29 EST Article-I.D.: mitre.8601022040.AA20001 Posted: Thu Jan 2 15:40:29 1986 Date-Received: Fri, 3-Jan-86 04:25:09 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: The MITRE Corp., Washington, D.C. Lines: 19 I've had my ACTION! cart for about 6 months now. I can't compare it with C65, having never used it. To my mind, however, ACTION! could be the very best programming environment on the Atari. The editor is very convenient to use. The compiler is super fast. Try compiling 300-500 lines of anything on any machine as fast as ACTION! can (just a very few seconds) on the Atari. Although I've never examined the machine code emitted by ACTION!, my programs tend to run blindingly fast. I've written programs in ACTION! for which I would previously have resorted to assembler. The documentation supplied is excellent, and the syntax is easy to learn. The only feature that I can think of which is present in C and missing in ACTION! is recursion. C is a general purpose large language (relatively speaking, no flames please). ACTION! is a tiny language, well designed for execution in a (specifically) 6502 processor environment. For my money, ACTION! is the best choice to most completely exploit the Atari environment. If anyone out there in net-land is interested we could try some benchmarks comparing ACTION! with any other Atari (or other manufacturer) high or low level language.