Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site cornell.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!pugh From: pugh@cornell.UUCP (William Pugh) Newsgroups: net.micro.mac Subject: Re: copy protection Message-ID: <1782@cornell.UUCP> Date: Tue, 17-Dec-85 11:36:48 EST Article-I.D.: cornell.1782 Posted: Tue Dec 17 11:36:48 1985 Date-Received: Thu, 19-Dec-85 03:47:35 EST References: <1204@jhunix.UUCP> <763@bbnccv.UUCP> <11016@ucbvax.BERKELEY.EDU> Reply-To: pugh@cornell.UUCP (William Pugh) Distribution: net Organization: Cornell Univ. CS Dept. Lines: 19 Summary: I saw an interesting copy protection method on a game for the C-64 (the game is Elite).. The system is called LensLok. The game comes with a little plastic lens contraption. When the program starts up, it displays some stuff that looks like garbage on the screen. When you place the lens gadget against the screen and look through it, you can clearly see a two letter code. To run the program, you simply have to key in those two letters. The two letters are generated randomly each time the program is run. Its a little bothersome, sort of like using a key-disk, but it's okay for games. -- Bill Pugh Cornell University ..{uw-beaver|vax135}!cornell!pugh 607-257-6994