Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!ucla-cs!ucbvax!brahms!desj From: desj@brahms.BERKELEY.EDU (David desJardins) Newsgroups: net.micro.pc Subject: Re: Re: Copy Protection - a case study Message-ID: <11262@ucbvax.BERKELEY.EDU> Date: Wed, 18-Dec-85 06:56:53 EST Article-I.D.: ucbvax.11262 Posted: Wed Dec 18 06:56:53 1985 Date-Received: Fri, 20-Dec-85 05:30:19 EST References: <3624@think.UUCP> <131300002@ima.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: desj@brahms.UUCP (David desJardins) Organization: University of California, Berkeley Lines: 12 In article <1974@watdcsu.UUCP> broehl@watdcsu.UUCP (Bernie Roehl) writes: >> It's no real problem to take out the >>"serial number," as anyone who's ever seen a pirated copy of an Infocom >>game knows. > >Only if they know the serial number is there to begin with. Put it in >several different places in the code, encrypted so it's hard to find. This doesn't work. All you need to do is get two copies and compare them. This is a standard practice among "hackers." --David desJardins