Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site spp2.UUCP Path: utzoo!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!trwrb!trwspp!spp2!stassen From: stassen@spp2.UUCP (Chris Stassen) Newsgroups: net.rec.bridge Subject: Bridge playing programs (updated) Message-ID: <834@spp2.UUCP> Date: Sat, 21-Dec-85 22:02:02 EST Article-I.D.: spp2.834 Posted: Sat Dec 21 22:02:02 1985 Date-Received: Sun, 22-Dec-85 10:49:25 EST Distribution: na Organization: TRW, Redondo Beach CA Lines: 46 The following are genuine bridge-playing programs/machines. (Programs which are simply tutorials, and can only play a few preset hands are not eligible for consideration). "Bridge 4.0" [Artworx] - For IBM PC, APPLE ][, C-64 (~ $25.00) The program "cheats" (uses knowledge of all four hands to play and bid), and still doesn't play very well. It is a 600-line BASIC program. One player against three computer players only, standard bidding only, and it doesn't even do that well (6NT is "asking for queens"!, and it will bid 8NT! in response if it has all four). The user interface bites rocks. "Bridge Baron" [Great Game Products] - IBM PC, APPLE ][, C-64 ($50.00) The program plays honestly, but it has some trouble preserving entries and discarding properly when the opponents run a long suit. It is a 1200-line program, and won the first annual bidding-playing contest for computer programs. One player against three computer players only, standard bidding only: Gerber, Blackwood, strong 2-bids. The user interface is pretty good, except that the random number generator is re-seeded before each hand. "Bridge Challenger" [Fidelity Electronics] - Self-contained ($100-$300) The program plays honestly, and is probably the best bidding program available. It allows Stayman, Jacoby, and a few other con- ventions, which may be "turned off," if not desired. Any number of human players can play against or with any number of computer players. The only drawback is the slow play (each card must be "scanned" into the machine when dealt to a computer player, or played by a human player). It has a small amount of trouble on defense (too much of a tendency to return partner's lead, even when it is obviously a bad thing to do). Next to be added to the list: Borland's "game design workbench" comes with a bridge-playing program (AND SOURCE!!). It's on my christmas list..... -- Chris Bell Labs is developing a Bridge-playing program (reportedly over 30,000 lines of source have been written), but it lost to "Bridge Baron" in the first annual computer bridge contest.