Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site caip.RUTGERS.EDU Path: utzoo!lsuc!pesnta!amd!amdcad!lll-crg!caip!cwr From: cwr@WHITE.SWW.Symbolics.COM Newsgroups: net.sf-lovers Subject: the glass man sequence (in Young Sherlock Holmes) Message-ID: <854@caip.RUTGERS.EDU> Date: Fri, 27-Dec-85 14:51:49 EST Article-I.D.: caip.854 Posted: Fri Dec 27 14:51:49 1985 Date-Received: Sat, 28-Dec-85 20:22:47 EST Sender: daemon@caip.RUTGERS.EDU Organization: Rutgers Univ., New Brunswick, N.J. Lines: 25 From: Craig W. Reynolds From: ISM780B!jimb@caip.rutgers.edu Subject: Re: Spielberg movies: Bah! Humbug! Date: 17 Dec 85 16:27:00 GMT >(Well, I also liked the "glass man". :-) ... If you mean the glass man special-effect, I agree. It was the one most consistent with the plot. ... This sequence was the most recent tour de force of the gang from what used to be "the computer division of Lucasfilm" and is now (or about to be) a seperate company called "Pixar" (that being the name of their graphics hardware product line). Alvy Ray Smith, speaking in LA at a recent program of computer animation sponsored by the Director's Guild of America, mentioned the amzing statistic that there were about 50 texture maps involved in the calculation of each pixel in the animation. It went by before I could look closely, but I belive that at least in one of the scenes, there is simulation of depth-of-focus. The glass man is holding his sword toward the "camera" and it can be seen to be sharp at the tip, but appropriately fuzzy back at the hilt end. Yow!