Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site k.cs.cmu.edu Path: utzoo!watmath!clyde!bonnie!akgua!gatech!seismo!rochester!pt.cs.cmu.edu!k.cs.cmu.edu!tim From: tim@k.cs.cmu.edu (Tim Maroney) Newsgroups: net.games.frp,net.wanted Subject: Re: RuneQuest(tm) Cults Wanted Message-ID: <699@k.cs.cmu.edu> Date: Mon, 9-Dec-85 11:44:41 EST Article-I.D.: k.699 Posted: Mon Dec 9 11:44:41 1985 Date-Received: Fri, 13-Dec-85 07:40:57 EST References: <1153@gitpyr.UUCP> Organization: Carnegie-Mellon University, Networking Lines: 17 Xref: watmath net.games.frp:2230 net.wanted:7736 It's pretty easy to design your own. Cults of Prax is rather Glorantha-specific anyway. You do not need to write up a cult in as detailed a fashion as recommended in order to play it, particularly since beginning characters will be only lay members. The proverbial "half a page of scribbled lines" will do for a start. This gives you plenty of time to flesh a religion out as you go along. It is also easy to use real-world religions that you know about as RQ religions. The most common problem in designing a religion for RQ is excessive complexity, with tons of different grades and offices and so on. Real religions do have this complexity, but it makes for bad play. If you do a complete write-up on a cult, try to cut it to two-thirds size or less after you finish. -=- Tim Maroney, Software Designer, CMU Center for Art and Technology tim@k.cs.cmu.edu | uucp: {seismo,decwrl,ucbvax,etc.}!k.cs.cmu.edu!tim CompuServe: 74176,1360 | This is at least as funny as my other signatures.