Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site k.cs.cmu.edu Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!rochester!pt.cs.cmu.edu!k.cs.cmu.edu!tim From: tim@k.cs.cmu.edu (Tim Maroney) Newsgroups: net.games.frp,net.wanted Subject: Re: RuneQuest(tm) Cults Wanted Message-ID: <707@k.cs.cmu.edu> Date: Thu, 12-Dec-85 16:19:43 EST Article-I.D.: k.707 Posted: Thu Dec 12 16:19:43 1985 Date-Received: Mon, 16-Dec-85 04:14:27 EST References: <11207@ucbvax.BERKELEY.EDU> Organization: Carnegie-Mellon University, Networking Lines: 18 Xref: watmath net.games.frp:2251 net.wanted:7760 Thanks, Jeff Okamoto, for the information on "Gods of Glorantha". I agree completely about the difficulty of writing new Glorantha cults, having tried it a few times. The research required is staggering! Easier just to come up with an entirely separate mythology. Given that you are designing your own world, though, the cults are pretty easy. Let's face it, players are more interested in making their own myths than in hearing about old ones anyway. Most of the material in a "complete" cult write-up is of interest only to the referee. Glad Avalon Hill is finally living up to their contractual requirements to RQ, which were to produce four supplements a year. So what were two of the supplements for the first year? Character sheets! I haven't seen the contracts, but that certainly seems like a breach of the spirit. Gods of Glorantha should go a long way towards making that up. -=- Tim Maroney, Electronic Village Idiot, CMU Center for Art and Technology tim@k.cs.cmu.edu | uucp: {seismo,decwrl,ucbvax,etc.}!k.cs.cmu.edu!tim CompuServe: 74176,1360 | Offense is an inevitable consequence of honesty.