Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mck-csc.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!think!mck-csc!bmg From: bmg@mck-csc.UUCP (Bernard M. Gunther) Newsgroups: net.games,net.games.board Subject: Game suggestions results Message-ID: <179@mck-csc.UUCP> Date: Sat, 21-Dec-85 11:17:41 EST Article-I.D.: mck-csc.179 Posted: Sat Dec 21 11:17:41 1985 Date-Received: Fri, 17-Jan-86 04:55:19 EST References: <1043@sdcsla.UUCP> Distribution: net Organization: McKinsey & Company, Cambridge Systems Center Lines: 23 > A few weeks ago I posted a request for suggestions for two different types of > games. I promised to summarize the results, so here they are. > > PENTE. This sounds like a version of 'go-moku'*, i.e. five in a row, but a > number of people said that this is a game that remains involving. So, my SO's > parents are getting this game. > (* but the board is different, apparently) > Clark N. Quinn The difference between go-moku and pente is not really in the board. (Yes is a slight difference around the edge point, but it rarely comes into play.) The major difference is the following. In go-moku you place stones until either player has 5 in a row. Pente you can win in either of two ways. You can either get five in a row, or you can make 5 captures. A capture is done when one side has two stone next to each other and the other side has a tone on each end. ..xxO.. ===> .OxxO.. ==> .O..O.. Start O moves resulting position. This makes the game very much different than go-moku due to the fact that pieces leave the board. You have to pay closer attention to what is going on and the game usually take less time to play05UUUUUUUUUUeUM1*.