Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnoe.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!think!harvard!seismo!hao!hplabs!hpfcdc!hpfcla!hpcnoe!jeff From: jeff@hpcnoe.UUCP Newsgroups: net.games.board Subject: Re: Re: Seattle Rules Rail Baron Message-ID: <37800028@hpcnoe.UUCP> Date: Fri, 20-Dec-85 13:54:00 EST Article-I.D.: hpcnoe.37800028 Posted: Fri Dec 20 13:54:00 1985 Date-Received: Tue, 14-Jan-86 07:49:18 EST References: <270@tekigm2.UUCP> Organization: 20 Dec 85 11:54:00 MST Lines: 27 I posted the following: > The original rules destination chart was designed so that the most > popular cities and areas corresponds to the "real world" popularities. > The Seattle rules does not have any consistency. For example, Pocatello > has the same probability as Seattle (12.5%) but Billings has a much less > (4.2%). This boosts the importance of UP and lessens that of SP. I should have clearified, the probability quoted is the probability of getting that destination once the Region has been chosen. The reason that I didn't post "full probabilities" is that I believe that the idea of P(region)*P(city given region) is inaccurate. The above formula ignores that if the region thrown is the same as you are in, then you get to pick a region. When you get to pick a region, than it screws up the probability because what you really want to know is what is the probability when you have no choice in the matter. A second order approximation would have the formula: (P(region) - P(in region)*P(region)) * P(city given region) It subtracts out the number of times when you get a choice. Which is the probability of being in a region (approximate P(region)) times the probability of throwing that region (P(region)). You can refine this more by saying that the probability of being in a region is not P(region) because of the choice factor, and so on and so on... -- Jeff Wu