Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!deneb!ccs020 From: ccs020@ucdavis.UUCP (Kevin Chu) Newsgroups: net.games.board Subject: Re: Talisman balance Message-ID: <37@ucdavis.UUCP> Date: Mon, 13-Jan-86 14:58:58 EST Article-I.D.: ucdavis.37 Posted: Mon Jan 13 14:58:58 1986 Date-Received: Wed, 15-Jan-86 01:01:01 EST References: <168@drutx.UUCP> Organization: University of California, Davis Lines: 24 > I've just started playing Talisman, and have encountered a seeming imbalance. > The Prophetess, Wizard, and the owner of the wand get spells regenerated > auto-matically. If those players are willing to be very free with their > spells, they can run through an amazing number of spells each turn, and > become far more powerful than any other character. Most of the spells can > be wasted (such as barrier on a useless square, turning any number (like 0) > of items into gold, healing a character with 4 lives, etc.) Thus by simply > running through the spell deck, these characters can almost always have the > one spell they most want. > Has anyone else encountered this phenomenon, and if so, how do you deal with > it? --Tim. The best solution is to play with people who play fair and don't take advantage of small holes in the rules. If that doesn't work, then limit the number of spells you can cast per turn. Remeber, the characters should be picked randomly, so no one should get any sort of benefit. For those of you who like the game, I recommend the expansion set. -- Kevin Chu !{ucbvax,lll-crg,dual}!ucdavis!vega!ccs020 ucdavis!vega!ccs020@ucb-vax.arpa