Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site plus5.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!cuae2!ltuxa!we53!busch!wucs!wuphys!plus5!bob From: bob@plus5.UUCP (Bob Simpson) Newsgroups: net.games.board Subject: Game balance and rules lawyers Message-ID: <958@plus5.UUCP> Date: Wed, 15-Jan-86 15:19:21 EST Article-I.D.: plus5.958 Posted: Wed Jan 15 15:19:21 1986 Date-Received: Fri, 17-Jan-86 03:28:48 EST References: <168@drutx.UUCP> <37@ucdavis.UUCP> Organization: Plus Five Computer Services, St. Louis Lines: 19 In article <37@ucdavis.UUCP>, ccs020@ucdavis.UUCP (Kevin Chu) writes: > The best solution is to play with people who play fair and don't take > advantage of small holes in the rules. Oh, come on, half the fun of these games is finding (and plugging) the holes that you mention. Why do you think that people still play Dungeons and Dragons? B-) For example, getting changed into a toad in Talisman is a crock of cow patties, so we changed it to suit our style of play; the player on your right picks three treasures for you to drop, and your character is changed to stone for 3 turns. Sure, it's not "portable", but as long as you don't mind different folks house rules, or agree to play strictly by the published rules what's the big deal? -- Dr. Bob UUCP ..!{ihnp4,cbosgd,seismo}!plus5!bob The opinions expressed here are only loosely based on the facts.