Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Denver Mods 7/26/84) 6/24/83; site druri.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!drutx!druri!sps From: sps@druri.UUCP (ShaplandSP) Newsgroups: net.games.frp Subject: Re: multiple characters(PART 2) Message-ID: <31@druri.UUCP> Date: Mon, 6-Jan-86 13:11:17 EST Article-I.D.: druri.31 Posted: Mon Jan 6 13:11:17 1986 Date-Received: Tue, 7-Jan-86 04:28:54 EST References: <687@ihlts.UUCP>, <1006@udenva.UUCP> Organization: AT&T Information Systems Laboratories, Denver Lines: 25 I have tried to DM a group of 10+ players. #$_UGH_%! I even tried to run a campaign with this group. The only things which "saved the day" was that I had a co-DM. This allowed us to occassionally split the group, help each other during melee, and offered greater variety of NPC personalities. I greatly prefer small groups (3-5 players) with multiple characters(2-3 each). I should note that our games do NOT involve NPCs (other than those introduced and played by the DM) and hirelings. We keep the party size about 8 and TRY to avoid passing too much information material wealth, etc. between characters of the same player. It requires "role playing" skill to keep things straight! In summary, too few characters and the party often dies. too many players and the game often dies. The best long term games I have played involve a compromise between these two extremes. SP Shapland druri!sps 11655 Logan St. Northglenn, CO 80233