Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site alice.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!jj From: jj@alice.UUCP Newsgroups: net.games.frp Subject: Multiple PC's per player Message-ID: <4779@alice.UUCP> Date: Tue, 7-Jan-86 13:56:24 EST Article-I.D.: alice.4779 Posted: Tue Jan 7 13:56:24 1986 Date-Received: Wed, 8-Jan-86 08:56:21 EST Organization: New Jersey State Farm for the Terminally Bewildered Lines: 61 Well, Robert and Christine aside, I've run two major campaigns (by major I mean that the first is 8 years old and still running, but only when I get to Amherst from NJ or vice versa, and the second, in Rolemaster, is 2.4 and running along just fine...) and in both I've had multiple players per character, BUT with some sanity injected. Basically, the rules are: No more than 10 PC's in the game at once, except when at home, where there are about 20 or so hanging about. No fewer than 8 PC's except in cases where the party has split for some express purpose. Since there are 5-7 players, depending on night, this leads to the case where various people take either one or two, or in a few cases three in order to keep the party at about the right size. Some of the players prefer to play two closely related characters (husband/wife and/or bros/sisters), others strictly one character at a time (although all have more than one available), and so on. I must note that two of the characters, a female Animist and a Male fighter, have had the gamut from love to all-out fights during games. Additionally, even the most tightly coupled of PC's have their ins and outs, like one would expect, regardless of whether or not they are owned by one player... In general, I've not found a game viable with less than 4 players, or at least 6 characters (in AD&D) or 10 characters (in Rolemaster). In general, I don't find 5, 6, or 7 players a problem. I've done up to about 12, which DOES slow things down a bit, but doesn't make the game unplayable. Of course, I wouldn't start a campaign that large. I'm surprised at the totally unnecessary vicious nature of the articles about Multiple Characters Per Player. I don't see why we can't ALL accept that other people like to do it another way. This newsgroup as historically been free of insult and name-calling, except for a few times when various new netters (who styled themselves experts) thought to tell us how stupid we are. Such were ignored, and deservedly so. I think that this issue is due for a rest, and that the name-calling and taking of personal insult is due for a permanant expungement. "But he heard, way up in the air a piper piping away, and never was piping so sad, and never was piping so gay." -- TEDDY BEARS ARE SHY, SAVE A POWDERMILK BISCUIT FOR YOURS! "There are bridges, bridges in the sky, and bridges in the air..." (ihnp4;allegra;research)!alice!jj