Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcsp Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!uiucdcsp!ekblaw From: ekblaw@uiucdcsp.CS.UIUC.EDU Newsgroups: net.games.frp Subject: Re: Multiple PC's per player Message-ID: <6700010@uiucdcsp> Date: Wed, 8-Jan-86 13:24:00 EST Article-I.D.: uiucdcsp.6700010 Posted: Wed Jan 8 13:24:00 1986 Date-Received: Fri, 10-Jan-86 05:22:00 EST References: <4779@alice.UUCP> Lines: 30 Nf-ID: #R:alice.UUCP:4779:uiucdcsp:6700010:000:1544 Nf-From: uiucdcsp.CS.UIUC.EDU!ekblaw Jan 8 12:24:00 1986 Which Robert, my friend? I am not knocking the multiple character per player ideal, provided (as you said) it does not go overboard. Usually, the way I handle it is as follows: 1. If less than five players are participating in a campaign, I allow those who wish it to have two characters (I limit it to two per player). My only contraint is that the characters are diverse, ie. a thief and a priest, a fighter and a thief, an elf and an orc, etc. This prevents cooperation between the two characters towards the benefit of the player as a whole. If I am GMing players I know well and trust, I lower the amount of diversity between the characters, as I know that the players are good enough to avoid problems of "information leakage" and "unconscious cooperation." 2. If five or six players are participating, I allow players with lower level characters to have a second one rolled up that comes along with the party as an NPC, whom I play if the character is needed. If the player's first character is killed, that player can then use the second character. This way, the second character knows all the infor- mation that the rest of the party does (as the character was with the group), yet is a seperate entity from the first character, who is now dead. I have been playing D&D for nearly ten years now (good Lord, has it been that long? I am getting old!), and the above method has worked the best for myself (as both a player and GM) of all the methods myself and my gaming buddies have tried. Robert A. Ekblaw