Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!decvax!decwrl!amdcad!amd!pesnta!pyramid!ut-sally!topaz!uwvax!uwmacc!oyster From: oyster@uwmacc.UUCP (Vicious Oyster) Newsgroups: net.games.frp Subject: Re: Generic vs. Personal Scenarios Message-ID: <1894@uwmacc.UUCP> Date: Sat, 11-Jan-86 12:47:32 EST Article-I.D.: uwmacc.1894 Posted: Sat Jan 11 12:47:32 1986 Date-Received: Mon, 13-Jan-86 03:10:49 EST References: <688@ihlts.UUCP> <369@mcc-db2.UUCP> <741@watmath.UUCP> Reply-To: oyster@uwmacc.UUCP (Vicious Oyster) Distribution: na Organization: UWisconsin-Madison Academic Comp Center Lines: 30 <> Regarding the question of multiple PCs/RPer and generic scenarios, this is how my experiences went: DM #1) He was the kind of DM who wouldn't let you do things like roll your own damage. The scenarios were all generic, but he made them up on his own, with some being quite involved and interesting (the tesseract (sp?- it's not in my dictionary) room comes to mind). The only personalized portions had to do with actions and events *within* those scenarios. He only let us have a single PC, but the more experienced players (2 of 'em) could also run one or two henchpersons or NPCs. However, one obnoxious guy (the type who insisted on getting all the magic items, and then made a big deal about how great he was for letting you borrow them) ended up playing his henchman as PCs. I quit this group when I found another. DM #2) This was actually a single group a players (4), of which two people traded off DMing periodically. We each ran two players, and the scenarios would generally start off generically, but sooner or later a character-related quest or sub-scenario would pop up. It was a lot more fun than playing with the previous group, I thought. The only problem with multiple characters was that occasionally, a cleric would have to do some extra soul-searching when deciding who to heal. It almost invariably was done without undue favoritism. After all, the rest of the PCs would get angry with both the cleric *and* her companion if that kind of stuff went on. So in my experiences, it has been quite opposite of what you're theorizing. I think it has more to do with the players, though, then the mode of playing. - Joel ({allegra,ihnp4,seismo}!uwvax!uwmacc!oyster)