Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site fear.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!decwrl!amdcad!cae780!weitek!fear!robert From: robert@fear.UUCP (Robert Plamondon) Newsgroups: net.games.frp Subject: Re: multiple characters Message-ID: <319@fear.UUCP> Date: Fri, 10-Jan-86 12:31:49 EST Article-I.D.: fear.319 Posted: Fri Jan 10 12:31:49 1986 Date-Received: Mon, 13-Jan-86 08:00:23 EST References: <688@ihlts.UUCP> <369@mcc-db2.UUCP> Distribution: net Organization: Weitek Corp. Sunnyvale Ca. Lines: 30 Summary: Why start characters at first level? In article <369@mcc-db2.UUCP>, patrick@mcc-db2.UUCP (Patrick McGehearty) writes: > In my most recent campaign (mid-level 6-9), I was concerned that > if each person had only one character, and that character died > in an irrecoverable way (ie eaten by a Remoraz or failed raise roll) > that individual would be at a long term disadvantage to the > rest of the group if he/she were forced to start over with > a low level character. Having observed that this sort of > disadvantage has caused people to lose interest in a campaign > caused me to look for a solution. You don't HAVE to start characters at first level. Start replacement characters at around the same level as the others. Then the problem you mentioned goes away entirely. In my campaign, I usually started novice players the same way: I had them play a dumb fighter at or above the level of the other characters. First-time players find the role easy to play, and usually go out in a blaze of glory as they try to take out a dragon single-handedly on their first adventure. The average campaign would hand the novice player a first-level character into a high-level campaign where he can do NOTHING without being killed -- and is thus left holding the mule or cringing in a corner. NOT a very good way to interest people in your campaign. -- Robert Plamondon UUCP: {turtlevax, resonex, cae780}!weitek!robert FidoNet: 143/12 robert plamondon