Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site reed.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!qantel!hplabs!tektronix!reed!purtell From: purtell@reed.UUCP (Lady Godiva) Newsgroups: net.games.frp Subject: Re: Generic vs. Personal Scenarios Message-ID: <2322@reed.UUCP> Date: Sun, 12-Jan-86 01:24:59 EST Article-I.D.: reed.2322 Posted: Sun Jan 12 01:24:59 1986 Date-Received: Tue, 14-Jan-86 05:02:59 EST References: <688@ihlts.UUCP> <369@mcc-db2.UUCP> <741@watmath.UUCP> Reply-To: purtell@reed.UUCP (Lady Godiva) Organization: Reed College, Portland, Oregon Lines: 36 Well, I haven't played for years (not much at all in fact) and have never been a DM, but I've been around the game A LOT since coming to college (AD&D that is) and found this particular topic interesting. The campaign that I played in for awhile included 7 players, each with one character. All had pretty distinct personalities, although some were more interesting than others. We had a religious zealot cleric, a spastic bloodthirsty cleric, an egocentric obnoxious thief (who loved to cook) a basically pacifistic druid, a paranoid magician, a magician who was a sex-fiend, and a fighter, who actually never developed much personality at all. There were all kind of fun quirks, like the fact that the one cleric was so stupid that he had a spear that was more intelligent than he was, and so ugly that the fighter's dog had a higher charisma. And the campaigns were almost always molded around what the charaters were like and what they had done previously. Villians reoccured occasionally, gods that were offended continued to strike back, etc. Character weaknesses were played on sometimes, although I don't think that there was ever an adventure that was more directed towards one character than the others, except in the cases where one of the characters had offended some demon, god, or other villian (usually this was Flash the thief) and the rest of us got caught up in the fray. Having never really played a "generic" game, I can't compare. But I do know that I prefered the campaigns that especially played on the characters personalities rather than "hack and slay" or "Monty Hall". And as for having more than one character, we had one player who, for awhile, played both his Druid (Coer) and his character's wife (Denai). Coer had a lot more personality than Denai and eventually she remained in one city to start a religion, which we figured was better than killing her off. Ironically enough, our fighter's name was "Generic". ;-) Share and enjoy, elizabeth g. purtell (Lady Godiva)