Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.games.frp Subject: Re: High Tech in AD&D (help). Message-ID: <809@watmath.UUCP> Date: Tue, 14-Jan-86 13:12:52 EST Article-I.D.: watmath.809 Posted: Tue Jan 14 13:12:52 1986 Date-Received: Wed, 15-Jan-86 00:42:57 EST References: <1277@hpda.UUCP> <8330@ucla-cs.ARPA> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Organization: U of Waterloo, Ontario Lines: 39 In article <8330@ucla-cs.ARPA> cc@ucla-cs.UUCP (Oleg Kiselev) writes: >In article <1277@hpda.UUCP> jaxom@hpda.UUCP (Lance Saleme) writes: >>I'm looking for comments and ideas from other DM's on how to handle >>mixed technologies in an AD&D world. > >All I can say is : TRY A DIFFERENT FRPG system than TSR's ?D&D stuff! >I've heard the HERO games series is not bad : They cover Hi-Tech, Lo-Tech, >Magic and monster/animal environments ( or so I've heard...) The HERO games system does cover this situation very nicely, although you have to buy a fair amount of stuff to put it all together. Magic is described in "Fantasy Hero". Super-high tech devices (e.g. killer lasers, teleporters, force-fields) are described in "Champions" (along with a lot of other superpower stuff). Modern-day weaponry (from M-15s to Phantom Jets) is described in "Danger International". Since the underlying system is always the same, the genres can be combined quite successfully. One note: to create a HERO character, you use "points" to "buy" skills, powers, characteristics, etc. Magic turns out to be very expensive, while conventional weapons are free. Essentially, magic is part of your character, while weapons are not. Someone who builds a magic-using character, spends most of his points on the magic; someone who builds a weapon-using character can buy up strength, dexterity, speed, etc. In any fight, this tilts the balance strongly in favour of weapon-users (although a well-balanced party will certainly have a magic-user or two). This is true, even when the weapon-users are using medieval weapons; if they have modern weapons (e.g. sub-machine guns), the balance will be even more skewed, at least until the ammo runs out. This is precisely what you would expect, of course. However, those who are used to D&D will be surprised at how disadvantaged magic-users are in the HERO system in comparison to a fighter with the same number of points...at least when it comes to combat. Jim Gardner, University of Waterloo the weapon-users