Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site gitpyr.UUCP Path: utzoo!watmath!clyde!cbosgd!gatech!gitpyr!ccastkv From: ccastkv@gitpyr.UUCP (KEITH VAGLIENTI) Newsgroups: net.games.frp Subject: Mixing Technologies Message-ID: <1255@gitpyr.UUCP> Date: Tue, 14-Jan-86 11:24:57 EST Article-I.D.: gitpyr.1255 Posted: Tue Jan 14 11:24:57 1986 Date-Received: Wed, 15-Jan-86 01:19:54 EST Organization: Georgia Institute of Technology Lines: 24 My advice on mixing technologies in AD&D is don't. There exist several other systems that lend themselves to this sort of thing much more easily. I'd reccommend one of the following systems; Lords of Creation from Avalon Hill, the Hero System from Hero Games (Champions, Justice, Inc., Danger International, and Fantasy Hero), and the I.C.E. Law systems. If you are going to mix techonologies using AD&D then treat technological items as special magic items. Blaster pistols are a variant on wand of lightning, defense/force shields are pseudo-cubes of force, and so on. The most important thing to remember is that unlike their magical counterparts anyone can use them. The other important thing is that these items require energy to work, energy which won't be available to the characters unless they brought along a portable power plant or somesuch. If not, well, everything works great until... -- Keith Conrad Vaglienti Georgia Insitute of Technology, Atlanta Georgia, 30332 ...!{akgua,allegra,amd,hplabs,ihnp4,seismo,ut-ngp}!gatech!gitpyr!ccastkv In no way should my remarks be considered to reflect the opinions and/or policies of the Georgia Institute of Technology nor GIT's Office of Computing Services. Put another way, its-a not my bosses fault, monkey boy!