Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uokvax.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!okstate.UUCP!uokvax.UUCP!cdrigney From: cdrigney@uokvax.UUCP Newsgroups: net.games.frp Subject: Re: multiple characters (actually l Message-ID: <2400117@uokvax.UUCP> Date: Tue, 14-Jan-86 03:16:00 EST Article-I.D.: uokvax.2400117 Posted: Tue Jan 14 03:16:00 1986 Date-Received: Fri, 17-Jan-86 01:41:23 EST References: <152@drutx.UUCP> Lines: 33 Nf-ID: #R:drutx.UUCP:152:uokvax.UUCP:2400117:000:1297 Nf-From: uokvax.UUCP!cdrigney Jan 14 02:16:00 1986 Written 10:49 am Jan 13, 1986 by mark@mrstve.UUCP: >In article <369@mcc-db2.UUCP>, patrick@mcc-db2.UUCP (Patrick McGehearty) writes: >> >> Anybody else tried any novel solutions to the multiple character >> per person problem? Well, we once ran with multiple players per character. A friend and I jointly played an Illusionist with a split personality... > Personally, I feel each PC should draft a will > designating where his or her belongins will go in > case of death. This aviods a lot of arguments when > a character does die and his companions turn into > crazed mothers after cabbage patch kids.) Good lord, man! You mean they don't bury his belongings with him? Whatever is his Ka going to do in the afterlife?!! All foolishness aside, as a writer in A&E 125 said, "Why does the adventure have to stop at death?" If your players are roleplayers, and they know their friend *needs* his stuff to do well in the afterlife (and maybe some more stuff as well), would they give it to him? It might also give them an entirely new perspective on tomb robbers, which is more or less what many PCs are. Anyone care to discuss this idea? --Carl Rigney USENET: {ihnp4,allegra!cbosgd}!okstate!uokvax!cdrigney > May the Quest for the Elf sorta be > your ultimate goal in life...