Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!uwvax!uwmacc!oyster From: oyster@uwmacc.UUCP (Vicious Oyster) Newsgroups: net.games.frp Subject: Re: Mixing Technologies Message-ID: <1913@uwmacc.UUCP> Date: Wed, 15-Jan-86 10:19:35 EST Article-I.D.: uwmacc.1913 Posted: Wed Jan 15 10:19:35 1986 Date-Received: Fri, 17-Jan-86 06:27:28 EST References: <1255@gitpyr.UUCP> Reply-To: oyster@uwmacc.UUCP (Vicious Oyster) Organization: UWisconsin-Madison Academic Comp Center Lines: 15 In article <1255@gitpyr.UUCP> ccastkv@gitpyr.UUCP (KEITH VAGLIENTI) writes: >My advice on mixing technologies in AD&D is don't. I tend to agree when it's in the large quantities that we seem to be discussing currently. In small quantities, however, it can be fun! When running through a "novelty" dungeon (the same one with the tesseract room), we defeated (with several casualties) a group of goblins straight out of WWII. (What? You didn't hear about any goblins in WWII?) Along with the usual spoils, one of the party got a machine gun. It was fun using the thing to soften up oncoming baddies. However, it had a limited amount of ammunition, and a fireball was a much more effective weapon. Also, the wielder of the gun was chagrined when he was only able to sell it for 2 copper pieces to the local historian. - Joel ({allegra,ihnp4,seismo}!uwvax!uwmacc!oyster)