Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site convexs Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!drutx!ihnp4!inuxc!pur-ee!uiucdcs!convex!convexs!holt From: holt@convexs.UUCP Newsgroups: net.games.frp Subject: Re: RE2:multiple characters Message-ID: <15300007@convexs> Date: Wed, 15-Jan-86 11:18:00 EST Article-I.D.: convexs.15300007 Posted: Wed Jan 15 11:18:00 1986 Date-Received: Fri, 17-Jan-86 07:01:06 EST References: <688@ihlts.UUCP> Lines: 50 Nf-ID: #R:ihlts.UUCP:688:convexs:15300007:000:2864 Nf-From: convexs.UUCP!holt Jan 15 10:18:00 1986 1. Let's all remember that this group has remained relatively clear of this kind of clutter (name calling, personal abuse) in the past, and as such has been an enjoyable notes group. 2. Elfstone stuff. Please move it to net.games.frp.pbm or whatever group exists for pbm stuff. Reasons have been well stated by others in this group. Name calling and personal abuse aside, there are merits in both styles of play being talked about. Jim Gardner wrote an interesting entry questioning whether people like to campaigns tailor suited to the characters by the GM, or whether they like to campaigns of a more general nature - my response: PERSONAL OPINION: (not a put-down of others) I must say that I like a combination of both. I like "role playing", that is, building an identity for my character and relating to other characters in the game (npc or pc) in the role of that character. But, I don't like having the universe that is the game, revolve around the character group. It doesn't make sense to me. There should be much going on in the world that is not related to the character group. This should be thought out by the GM, and from time to time, the character group should become aware of some part of it. This allows the character group some free will in determining their future. Maybe the character group will decide to investigate some extraneous campaign event, maybe not. If the GM always has the future laid out for us, then things are somewhat dull. I also like the challenge of situations where if my character really messes up, then he dies. If I know that things will always be a cakewalk, where's the fun? However, encouraging characters to develope personality, and players to role play those personalities is very important. Those aspects of a situation which allow a PC to become personally involved should not be skipped because it's "not exciting", or "we're wasting time, let's go kill monsters". On the subject of multiple characters per player: I think people have a difficult time ROLE PLAYING more than one character. That does not mean that some people can't do it. It just means that people get confused about which persona is attached to which character, and what the relationship between the two characters is. However, multiple characters are nice in situations when the role-playing aspects aren't as important as the tactical aspects: battle, exploring, etc. In these situations, it's nice to treat additional characters as "henchmen". They aren't PCs. This way the above problems don't creap in. If there is a chance for a "henchman" to steal something from the party, and he/she is inclined to such activity, then the GM can have them do it without a player's knowledge (or some other similar action). Dave Holt Convex Computer Corp. {allegra,ihnp4,uiucdcs,ctvax}!convex!convexs!holt