Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uvacs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!mcnc!ncsu!uvacs!dam From: dam@uvacs.UUCP Newsgroups: net.games.frp Subject: Re: High Tech in AD&D (help). Message-ID: <101@uvacs.UUCP> Date: Sat, 18-Jan-86 23:20:12 EST Article-I.D.: uvacs.101 Posted: Sat Jan 18 23:20:12 1986 Date-Received: Tue, 21-Jan-86 01:17:34 EST References: <1277@hpda.UUCP> Reply-To: dam@uvacs.UUCP (Dave Montuori) Organization: U.Va. CS dept. Charlottesville, VA Lines: 20 Keywords: High Tech, AD&D Summary: Some help and a request for still more help Having been through some very strange uni- and multi- verses, I've run across many different ways to run blasters. I suppose it would help those of us who run high-tech in AD&D dungeons if we had a set of specs for the high-tech weapons, such as: what size are the projectiles (if any)? How much force is behind the blast? Is the target area very narrow (as with a rifle bullet or laser) or wide (shotgun)? By way of comparison, I've also run across "normal" guns; a rifle or pistol bullet does about 1-6 hp with a check for hit location, and a .20 gauge shotgun does 1-8. As for laser knives, I give them 1-4 damage but with much less mess than a dagger generates. I would be happy to hear more discussion on this topic since I am readying a campaign based on Clarke's Third Law myself. ! - - - - - - - - - - - - - ! ! For those of you who ! Dave Montuori ! know, AHTAOTG! ! ! - - - - - - - - - - - - - !