Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site hammer.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!hammer!andrew From: andrew@hammer.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: Re: Over enchanted armor Message-ID: <1766@hammer.UUCP> Date: Sat, 18-Jan-86 15:47:55 EST Article-I.D.: hammer.1766 Posted: Sat Jan 18 15:47:55 1986 Date-Received: Mon, 20-Jan-86 05:41:44 EST References: <188@rdlvax.UUCP> <602@nlm-mcs.ARPA> Organization: Tektronix, Wilsonville OR Lines: 12 [] "It appears that for each type of armor there is a maximum enchantment value." It's been a few months since I looked at the source code, but I believe that the actual mechanism is that whenever you try to enchant an item to greater than +3, there is a random chance that the item will evaporate. This is true of weapons as well as armor. -=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP] (tekecs!andrew.tektronix@csnet-relay) [ARPA]