Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site kestrel.ARPA Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!glacier!kestrel!ladkin From: ladkin@kestrel.ARPA Newsgroups: net.math Subject: Re: Question came up at a party Message-ID: <4203@kestrel.ARPA> Date: Thu, 23-Jan-86 15:44:14 EST Article-I.D.: kestrel.4203 Posted: Thu Jan 23 15:44:14 1986 Date-Received: Sat, 25-Jan-86 03:55:36 EST References: <532@well.UUCP> Distribution: net Organization: Kestrel Institute, Palo Alto, CA Lines: 35 In article <532@well.UUCP>, rab@well.UUCP (Bob Bickford) writes: > > Is there a formula which describes *all* conic sections, which > will generate a particular class of same (e.g., circles, hyperbolas) > when certain coefficients are plugged into it? > They are all intersections of a plane with a cone. The equation of a cone with the origin at the point (rather, a double cone intersecting at the points),with a vertical axis, is x**2 + y**2 = a*z for some constant a. This is because the cross section is a circle, whose radius varies linearly with height above the origin (the projection on the y-z plane is straight lines (two of them). The equation of a plane is the general 3-d linear equation. Intersect the two. The resulting conic depends on the slope and position of the plane only, which are determined by the coefficients of x, y, z, and the constant term, in the plane equation. If you need the conic to be elsewhere in 3-space, apply the appropriate change-of-coordinates function, which is linear+a-constant, otherwise known as affine, and doesn't change the power of any of the x,y or z occurrences. I thought a constuctive-type answer might be more appropriate than just giving an equation, even though it takes longer Peter Ladkin ladkin@kestrel.arpa