Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site atux01.UUCP Path: utzoo!linus!decvax!decwrl!amdcad!lll-crg!caip!atux01!perry From: perry@atux01.UUCP (P. Kivolowitz) Newsgroups: net.micro.amiga Subject: Spoken Bell And Memory/Disk Space Message-ID: <139@atux01.UUCP> Date: Wed, 8-Jan-86 16:59:04 EST Article-I.D.: atux01.139 Posted: Wed Jan 8 16:59:04 1986 Date-Received: Fri, 10-Jan-86 04:56:16 EST References: <922@caip.RUTGERS.EDU> Organization: CSEd, AT&T Communications, Piscataway, N.J. Lines: 32 To the people putting spoken bells and the like into their terminal emulators (and putting terminal emulators into their shells!): At the root of the matter, it is *neat* to have a spoken bell in your terminal program. But...to have just one word spoken, the narrator and (depending on how you go about things) the translator devices need to loaded into memory (and of course) resident on disk. Yeah the amiga can amazing things, but for predestrian work-horse applications like terminal emulators you should always be aware of the cost versus benifit of a particular feature. In the case of the spoken bell, DisplayBeep is already in ROM (you know what I mean). Ask your self the question: Is saying Beep! worth the five or ten kbytes of overhead (in addition to possibly inter- fering with other programs doing sound at the same time). To sum up: yeah it's a neat idea but does it belong in a product? Perry S. Kivolowitz "I regret that I have but one Amiga to vie for!" ------------------------------------------------------------ JAUG MEETING JANUARY 24th - Hall 114 , Hill Ctr , Rutgers New Brunswick. 7:30 p.m. Featured: Activision.