Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site well.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!genrad!panda!talcott!harvard!uwvax!caip!lll-crg!well!farren From: farren@well.UUCP (Mike Farren) Newsgroups: net.micro.amiga Subject: Re: interlace mode Message-ID: <511@well.UUCP> Date: Sun, 19-Jan-86 14:13:35 EST Article-I.D.: well.511 Posted: Sun Jan 19 14:13:35 1986 Date-Received: Tue, 21-Jan-86 08:14:02 EST References: <570@amiga.amiga.UUCP> <877@h-sc1.UUCP> Organization: Whole Earth Lectronic Link, Sausalito, CA Lines: 36 In article <877@h-sc1.UUCP>, breuel@h-sc1.UUCP (thomas breuel) writes: > | The trick is to plot a pixel ON and ABOVE the line where the > |pixel is to be placed. This still results in an effective resolution > |of 400 lines BUT reduces the flicker to almost zilch. I saw this > > Sure, if you use 640x400 as a 640x200 mode, then you won't see > any flicker, you won't have any higher resolution either, though, > and you'll waste a lot of memory. This isnt 640X200 mode. You still have 400 (399, actually) vertical pixel locations, it's just that each pixel is now 2 lines high instead of one. It's the same sort of thing that a lot of machines (specifically Atari 800 and Apple II) did to avoid horizontal color aliasing when using a standard NTSC type composite monitor. > WHAT I WOULD LIKE TO KNOW IS: is Commodore/AMIGA planning on > releasing a version of the AMIGA in which this problem has > been fixed (e.g. in which the monitor can be run at either > 60Hz or 70Hz)? Is there a hardware patch that can be applied > to current machines to solve the problem? The necessary fix would be fairly expensive. The biggest reason for the 640 X 200 limitation on each field is to reduce the bandwidth requirements of the coprocessor and the memory, and to allow the CPU more cycles. Maintaining the current hardware capabilities and adding the extra capability you describe isn't an easy job. (Before I hear anything about the Atari ST and its 640X400, 70Hz screen, let me remind you that that is a one-bit-per- pixel monochrome screen. It's ONLY color option is 320X200. If you are willing to accept THAT limitation, then the problem isn't too hard. If you want a color screen such as the Amiga's, at a reasonable cost, compromises have to be made.) -- Mike Farren uucp: {your favorite backbone site}!hplabs!well!farren Fido: Sci-Fido, Fidonode 125/84, (415)655-0667