Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uokvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!inuxc!pur-ee!uiucdcs!okstate.UUCP!uokvax.UUCP!emjej From: emjej@uokvax.UUCP Newsgroups: net.micro.atari Subject: Re: facts about marketing Message-ID: <38700007@uokvax.UUCP> Date: Mon, 20-Jan-86 14:42:00 EST Article-I.D.: uokvax.38700007 Posted: Mon Jan 20 14:42:00 1986 Date-Received: Thu, 23-Jan-86 20:17:34 EST References: <8@<12174475176> Lines: 27 Nf-ID: #R:<12174475176:8:uokvax.UUCP:38700007:000:1193 Nf-From: uokvax.UUCP!emjej Jan 20 13:42:00 1986 /* Written 4:29 pm Jan 11, 1986 by MRC%PANDA@SUMEX-AIM.ARPA in net.micro.atari */ > There are several ways you can build and market a computer >to replace (or compete with) some other computer: >(1) build a better machine and charge more >(2) build a better machine and charge the same >(3) build a better machine and charge less >(4) build an equivalent machine and charge less >(5) build an inferior machine and charge less Then how did IBM manage with the PC? > Atari's marketing strategy leaves them with no way to >maintain the curve they have set. The value is almost guaranteed >to go down with little or no significant equipment enhancements. >This is fine for throwaway computers (a.k.a. toy computers), but >not for serious computers. A software developer writing a >serious application is going to want the machine to be on the >market for some time so his software product would be saleable. So what should they have done? Intentionally charged too much for it so they could appear to give us a good deal later on? (Sounds like the Amiga--it may be better, but is it $1K worth of better? I don't think so.) James Jones /* End of text from net.micro.atari */