Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!cbosgd!ihnp4!ucbvax!space From: dietz@SLB-DOLL.CSNET (Paul Dietz) Newsgroups: net.space Subject: Re: rail guns Message-ID: <8601091435.AA06071@s1-b.arpa> Date: Thu, 9-Jan-86 08:35:35 EST Article-I.D.: s1-b.8601091435.AA06071 Posted: Thu Jan 9 08:35:35 1986 Date-Received: Fri, 10-Jan-86 05:34:42 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 18 > The major losses would be atmospheric drag, and all the friction of the > tubes or whatever you are using for "rail guns". Actually, current rail guns are not very efficient (30%?). Much of the energy ends up in a residual magnetic field after the projectile leaves the launcher. Using distributed energy input to the gun would help (this is equivalent to a chemical gun in which the propellant is distributed along the barrel). The biggest technical obstacle to rail guns and other electric launchers is, suprisingly, not the launcher itself but rather the power source. Launching a 100 kilogram payload to orbital velocity at 1,000 gees requires a peak power of something like 10 gigawatts (for a brief time). The average power will be much less (depending on the launch rate). Rail guns could be useful here: an "inverse railgun" can generate a pulse of power by using a chemical explosion (natural gas and air, say) to push a metal armature into a magnetic field. Several thousand such generators would be used in a launcher.