Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!decvax!bellcore!ulysses!cbosgd!ucbvax!laser-lovers From: laser-lovers@ucbvax.UUCP Newsgroups: mod.computers.laser-printers Subject: Re: Fast PostScript engines Message-ID: <8601301425.AA04955@uw-beaver.arpa> Date: Thu, 30-Jan-86 09:25:33 EST Article-I.D.: uw-beave.8601301425.AA04955 Posted: Thu Jan 30 09:25:33 1986 Date-Received: Sat, 1-Feb-86 01:38:02 EST References: <8601280347.AA09521@phri.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 15 Approved: laser-lovers@washington.arpa > What about hardware assist for the main processor? Wouldn't a few > RasterOp chips do wonders to speed graphics up? Surely there must be a > faster way to do area fill than to have a 68xxx step through a 2-D array > and do bit-set operations... You might be surprised. A 68000 running very carefully-written software can do some large-area graphics operations at speeds approaching the memory-bandwidth limit. RasterOp chips will not help much there. Nor will they help much for character drawing, where the drawing time is usually insignificant compared to the processing overhead. Yes, there are places where well-designed RasterOp hardware will help, but they may not be the bottlenecks in the PostScript machines. Henry Spencer @ U of Toronto Zoology {allegra,ihnp4,linus,decvax}!utzoo!henry