Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!jagardner From: jagardner@watmath.UUCP (Jim Gardner) Newsgroups: net.comics Subject: Re: Role Playing Games Message-ID: <1157@watmath.UUCP> Date: Mon, 10-Feb-86 17:08:45 EST Article-I.D.: watmath.1157 Posted: Mon Feb 10 17:08:45 1986 Date-Received: Tue, 11-Feb-86 05:30:43 EST References: <9319@ritcv.UUCP> Reply-To: jagardner@watmath.UUCP (Jim Gardner) Organization: U of Waterloo, Ontario Lines: 22 In article <9319@ritcv.UUCP> sds5044@ritcv.UUCP () writes: >Anybody out there interested in the Marvel Super Heroes game or the >DC Heroes game? Quickie reviews if anyone is interested: Marvel Super Heroes is generally bad. There is no consistent system underlying the game. Every time they write up a new character, they have to add codicils to the rules, make up new powers, etc. There is no good way to make a character of your own. DC Heroes is much better. It has a logical underlying system that generally gives an accurate picture of the superhero genre. More important for comic buffs, it gives quantitative measures of various characters' abilities: how fast is Flash, how strong is Superman in comparison to Darkseid, etc. Some of this stuff has been made obsolete by the Crisis, but it's still interesting. And the game is playable. There are some interesting solo modules out, many of which capture the spirit of DC comics. Jim Gardner, University of Waterloo